If you cast it with sorcery points, you gain resistance to bludgeoning, piercing, and slashing damage while active and you can change the extra damage granted from the spell to acid, cold, fire, lightning, thunder, poison, necrotic, or radiant instead of force (no action required by you). In addition, you can cast it by spending 7 sorcery points or by expending a spell slot. Starting at 18th level, you learn the Tenser's Transformation spell, which doesn't count against your number of sorcerer spells known. While wielding your bonded shield if you are hit by an attack, you can use your reaction to reduce the damage by half your Sorcerer level. You can use this feature only once on each of your turns. When you hit a target with a bonded weapon you can choose to deal extra damage equal to half your Sorcerer level and push the target up to 10 feet away from you in a straight line. Hard Metal WorksĪt 14th level, you gain the ability to maipulate the hardness of your bonded items, granting you the following benefits. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. The changes made to the item fade away if you break the bond with the item. This cannot change how these items are worn, carried, or function. If you attempt to bond with a third item, you must break the bond with one of the other three.įinally, while touching your bonded weapon or bonded shield, you can change its color and style in minor ways after spending 10 minutes performing a magical ritual that manipulates its metallic structure. You can have up to two bonded items but can summon only one at a time with your bonus action. Shields summoned this way are automatically donned. As a bonus action on your turn, if the item is melded or fused into your skin, blood, or bones you can summon the item causing it to form instantly to your hand. Once you have bonded the item to yourself, you are proficient in it, can use it as a spellcasting focus for your Sorcerer spells, and have advantage on all saving throws and checks to be disarmed of it as it fuses with your hands. You can then dismiss the item, causing it to harmlessly meld and fuse into your skin, blood, or bones, as a bonus action on your turn. The equipment must be within your reach throughout the ritual, at the conclusion of which you touch the item and forge the bond. You perform the ritual over the course of 1 hour, which can be done during a short rest. Metal BondĪt 1st level, you learn a bonding ritual that lets you assimilate metal weapons and metal shields. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.Īs an action, you can gain a base AC of 13 + your Constitution modifier if you aren’t wearing armor, and your skin assumes a metallic appearance. Metal Bloodline Features Sorcerer LevelĪt 1st level, due to your magical connection with metal, iron, and steel you gain increased fortitude. Your link to metal magic grants you a bond with metallic objects, and metal sorcerers have a natural affinity for warfare and battle. Whatever your past, the magic of elemental metal is yours to mold and command. You may have been infested by a metal parasite or ooze, been awarded a boon by an ancient Dao from the Plane of Earth, or was created for war in a laboratory. Your sorcerous abilities originate from a magical connection with inorganic metal and your soul.
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